12/19/2023 0 Comments Final fantasy vii remake engineWe’re sure they’ll all be there when the Final Fantasy VII remake is released. He’s as aloof and dismissive as he ever was, though.Īside from a couple of low-level Avalanche members, Cloud and Barret are the only named characters to show up in the trailer, meaning fans of Tifa, Aeris, and the game’s other major stars are going to have to wait a bit longer to see them in all their graphic-updated glory. Speaking of Barret, he’s got sort of a Blade thing going on with his new sunglasses and tighter-cropped hairdo.Ĭloud, meanwhile, has finer facial features and a much slenderer build than his original design, both likely to accommodate evolving tastes in leading men in Japanese video games and anime. One sequence in the trailer shows Barret getting in on the action, with his own status bar in the lower right corner and the camera locked on the gun-armed character while Cloud slashes away in the background. The shift to more real-time battles doesn’t mean that Cloud is fighting solo, either, or that the player is locked into controlling only the spikey-haired swordsman. Still, the trailer shows a command selection menu in the bottom left corner, which would suggest that fights in the remake are closer to the style of the upcoming Final Fantasy XV than, say, the action RPG spinoff Crisis Core: Final Fantasy VII. Producer Yoshinori Kitase, who served as director on the original Final Fantasy VII, has said that while the remake’s combat is not completely action-based, it will incorporate more real-time elements than the game’s original version did. The Final Fantasy VII remake, though, looks to be much more dynamic. Still, for experienced players who were accustomed to navigating its menus, battles felt close to a turn-based affair, with all combatants standing in close proximity and patiently waiting to be given the chance to attack. Like most Final Fantasy games of the 8 to 32-bit eras, the original Final Fantasy VII employed a semi-real-time combat system. In contrast to the original version’s navigation scenes, in which a super-deformed version of Cloud moved across pre-rendered backdrops, the remake adopts the behind-the-back perspective that’s become the standard for modern action games, and the environments are now all extremely detailed polygon constructions.Īn even more startling change, though, is the new combat engine. The short video recreates the original game’s opening sequence, with protagonist Cloud accompanying members of the Avalanche resistance group, including leader Barret, on a raid of a shadowy Shinra Electric Power Company facility. So while the story, characters, and setting will be largely the same in the remake, when it comes to the game’s navigation and combat engines, it’s out with the old and in with the new, as shown in Square Enix’s newest trailer for the Final Fantasy VII remake. After all, there’s already a direct port of the classic game available for the PlayStation 4, and if the Final Fantasy VII remake is going to have anywhere near the phenomenal commercial success of the original version, its play mechanics need a considerable amount of modernizing. Cloud and company are coming back…multiple times?!?ĭeveloper Square Enix has made it clear that its upcoming Final Fantasy VII remake is indeed a remake, and not just the old game with a fresh coat of high-polygon-count graphics and new CG cutscenes.
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